Next time you need some procrastination, check out the "crayon physics" -style java game Magic Pen. Your goal on every level is to get a circle (or sometimes a square) to move to touch a flag. You do this via drawing simple physics-type tools. The one thing it's lacking is a pause button, that would really help.
If you ever get stuck on a level, you can skip it via the menu, but you cannot submit your "score" (number of shapes used) until you beat all levels. Once you beat all 25 levels (took me a full day of procrastination), go back and see how many different ways you can solve the same level. After a bit you'll build up a mental "toolbox" of different techniques for each level, and you can go back and see how to force a square peg into a round hole.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
21 April 2008
11 February 2007
Next time I'm bored
I'll check out Scientific American's Sci-Sudokus. They use letters instead of numbers, and there's a science clue along with them. I haven't yet done one so I don't know what the clue has to do with anything.
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